Tabletop Playground

Lucky Salta for Tabletop Playground

Released (updated ago). Ranked 79 of 395 with 38 (0 today) downloads

Published by gertbue (mod ID: 439743)

thumbnail.29.png

A version of QSalta that introduces a dice adding a gambling character

Goal

The player that can first bring each of their pieces seven rows forward is the winner. The pieces must retain their original order in each row.

Equipment

A 8x8 chequered square board is used as in a Checker board. Each player has 8 pieces that are initially lined up on the dark squares of the first two ranks of each player's side. The four pieces on the first rank are called stars, and are marked with one to four stars in ascending order from left to right. The four pieces on the second rank are called suns, and are marked with one to four suns in ascending order from left to right. One player has the pieces with the green markings, and the other player has the pieces with the red markings. Pieces are only played on the black squares.

Rules and Gameplay

  1. Green moves first. Pieces are initially placed on the first two ranks as described under the Equipment section.
  2. Pieces are played only on the black squares.
  3. Players alternate their turns. Only one piece may be moved per turn. A piece can move diagonally forward or backward.
  4. Alternatively, a piece can diagonally jump over an adjacent enemy piece forward, and land on an unoccupied square on the other side. Only one piece may be jumped. The jumped piece is not captured.
  5. Jumps are compulsory.
  6. Except as in a jump, a dice has to be rolled before every move. Eyes from 1 to 4 determine the piece that can be moved, i.e. a piece with the equivalent number of suns or stars.
  7. If 5 eyes are rolled then the current player is skipped, i.e. the oposite player gets the turn.
  8. If 6 eyes are rolled then the player can move any piece of his color (joker function).
  9. If both pieces (stars and suns) of one color and the same number of eyes are blocked by other pieces then the oposite player gets the turn.
  10. When the two pieces of identical number of eyes (1 to 4) have reached their target position then they are locked so they no longer are allowed to be moved. If their number of eyes is rolled then the oposite player gets the turn.

Releases

FilenameSizeVersionAddedOptions
upload_439743_modfile.zip11.94mb1.29

Comments

Join the community or sign in with your gaming account to join the conversation: