Tabletop Playground

Fallout System for Tabletop Playground

Released (updated ago). Ranked 246 of 1,208 with 141 (0 today) downloads

Published by Саппортиец (mod ID: 1481548)

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In 2.4, I reworked the gun work. Now we have three objects: ammunition, a clip, and the weapon itself. We shove the cartridges into the clip (remembering to give them names on the table), we shove the clip into the gun, and from the gun already shoot (the gun is now used as a test weapon).
It is also possible to customize the sound effects for each weapon by changing the location of sounds in the TamplateMetadata of each individual weapon in Edit.

In update 2.3 you can use the weapon to the full (almost)! Now you can create a die with guns and dies with ammo magazines. For a clip you need to specify the name of the weapon for which it is suitable, in MetaData (it is worth thinking about whether it is necessary).

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In update 2.1 there is an Initiative tracker with which you can conveniently follow the sequence of moves. To increase or decrease the initiative for a character, enter the desired value through the space.
Example: "Kall +5".

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In update 2.0 I created a new object, a store. Now you can create blanks in advance for stores that players can enter, and just put them out at the right moment.
To create a store, you first need to place items on the left side of the store plate with the F_Items script. Then click on the "Create store" button. Will create a bag of goods for this store and a standard name for it.
You can change the name of the store, and to put items from it, you need to write "+" in front of the name. To remove items, instead of "+" write "-".
In order for the player to buy items he must have an object "Cap wallet", which prescribes the amount of money he now has, and after the layout of the store, it lies on the signed place with "Snap points".

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In update 1.2 I added the ability to change all character traits with items. The names of the stats/characteristics/skills are listed below:

  • arrayCharacteristic.push("strength:");
  • arrayCharacteristic.push("perception:");
  • arrayCharacteristic.push("endurance:");
  • arrayCharacteristic.push("charisma:");
  • arrayCharacteristic.push("intelligence:");
  • arrayCharacteristic.push("dexterity:");
  • arrayCharacteristic.push("luck:");

//-------------------------

  • arrayStatus.push("response:");
  • arrayStatus.push("armor class:");
  • arrayStatus.push("damage limit:");
  • arrayStatus.push("damage resistance:");
  • arrayStatus.push("energy damage resistance:");
  • arrayStatus.push("radiation resistance:");
  • arrayStatus.push("poison resistance:");
  • arrayStatus.push("hit chance:");

//-------------------------

  • arraySkills.push("light weapons:");
  • arraySkills.push("heavy weapons:");
  • arraySkills.push("energy weapon:");
  • arraySkills.push("unarmed:");
  • arraySkills.push("edged weapons:");
  • arraySkills.push("throwing arm:");
  • arraySkills.push("first aid:");
  • arraySkills.push("doctor:");
  • arraySkills.push("naturalist:");
  • arraySkills.push("pilot:");
  • arraySkills.push("stealth:");
  • arraySkills.push("hacking:");
  • arraySkills.push("theft:");
  • arraySkills.push("traps:");
  • arraySkills.push("science:");
  • arraySkills.push("repair:");
  • arraySkills.push("eloquence:");
  • arraySkills.push("barter:");
  • arraySkills.push("gambling:");

(there will be a test object on the table with values already put in for the example)

Releases

FilenameSizeVersionAddedOptions
upload_1481548_modfile.oq.zip27.85mb2.43

upload_1481548_modfile.qt.zip27.85mb2.42

upload_1481548_modfile.yi.zip27.82mb2.41

upload_1481548_modfile.uT.zip27.81mb2.4

upload_1481548_modfile.ZQ.zip27.17mb2.3

upload_1481548_modfile.49.zip25.96mb2.28

upload_1481548_modfile.48.zip25.95mb2.27

upload_1481548_modfile.47.zip25.93mb2.26

upload_1481548_modfile.46.zip25.92mb2.25

upload_1481548_modfile.45.zip25.92mb2.24

upload_1481548_modfile.44.zip25.89mb2.23

upload_1481548_modfile.43.zip25.87mb2.22

upload_1481548_modfile.42.zip25.87mb2.21

upload_1481548_modfile.41.zip25.87mb2.20

upload_1481548_modfile.40.zip25.86mb2.19

upload_1481548_modfile.39.zip25.86mb2.18

upload_1481548_modfile.38.zip25.86mb2.17

upload_1481548_modfile.37.zip25.85mb2.16

upload_1481548_modfile.36.zip25.85mb2.15

upload_1481548_modfile.35.zip25.09mb2.14

upload_1481548_modfile.34.zip20.99mb2.13

upload_1481548_modfile.33.zip24.06mb2.12

upload_1481548_modfile.32.zip24.03mb2.11

upload_1481548_modfile.31.zip24.03mb2.1

upload_1481548_modfile.30.zip24.03mb2.02

upload_1481548_modfile.29.zip24.02mb2.01

upload_1481548_modfile.28.zip23.85mb2.0

upload_1481548_modfile.27.zip23.8mb1.90

upload_1481548_modfile.26.zip22.21mb1.89

upload_1481548_modfile.25.zip22.2mb1.88

upload_1481548_modfile.24.zip22.18mb1.87

upload_1481548_modfile.23.zip19.65mb1.86

upload_1481548_modfile.22.zip19.63mb1.85

upload_1481548_modfile.21.zip19.62mb1.84

upload_1481548_modfile.20.zip19.62mb1.83

upload_1481548_modfile.19.zip19.39mb1.82

upload_1481548_modfile.18.zip19.37mb1.81

upload_1481548_modfile.17.zip19.35mb1.8

upload_1481548_modfile.16.zip19.34mb1.7

upload_1481548_modfile.15.zip19.32mb1.6

upload_1481548_modfile.14.zip19.27mb1.5

upload_1481548_modfile.13.zip18.4mb1.46

upload_1481548_modfile.12.zip7mb1.45

upload_1481548_modfile.11.zip6.92mb1.41

upload_1481548_modfile.10.zip8.95mb1.3

upload_1481548_modfile.9.zip8.96mb1.2

upload_1481548_modfile.8.zip8.93mb1.11

upload_1481548_modfile.7.zip8.93mb1.1

upload_1481548_modfile.6.zip8.93mb1

upload_1481548_modfile.5.zip8.93mb0.85

upload_1481548_modfile.4.zip8.92mb0.7

upload_1481548_modfile.3.zip8.92mb0.6

upload_1481548_modfile.2.zip8.89mb0.56

upload_1481548_modfile.1.zip8.89mb0.55

upload_1481548_modfile.zip8.9mb0.5

2 comments

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Саппортиец
Саппортиец @na260ddnfPyPTnYM

Write back, who is interested in this project, what else would be worth adding?

Xeyla
Xeyla @xeyla

English language so I can read the cards. Currently it is in Russian.